User Experience Design (UXD)
- What is user experience design? Overview, Tools and Resources | Smashing Magazine
- Designing the user interface | Bob Schneiderman & Catherine Plaisant
- UX Defined
- IXD Checklist
Psychological Effects of Technology
Mindful Design in Application
- Happy Tapper | Apps that seek to improve lives and overall well-being. Designed by Carla White (designer for NASA).
- The Mindfulness App
- Headspace App
- 1000 Years of Kindness
- Calm.com | A digital relaxation experience.
- d.compress:Designing Calm: A Stanford University design course based on designing calming technologies.
- Gadget Rules | How to use technology in a way that benefits you and gives you a balanced life. Framework of rules for technology use.
- Flux | Adapts the color of your computer’s display to the time of day (warm at night and like sunlight during the day).
- Readability | Browser plugin to declutter web pages. Improves ability to learn and understand.
- Ommwriter | Uses ambient sounds, keyboard effects and color to create a peaceful writing environment. “Write meditatively”
- Awareness | Helps you to become aware of time spent on the computer by playing the sound of a Tibetan singing bowl to mark every hour of continuous computer use. Suggests you to take a 5-minute break.
Mindfulness + Design
- Search Inside Yourself | Chade-Meng Tan, one of Google’s earliest engineers and personal growth pioneer, offers a proven method for enhancing mindfulness and emotional intelligence in life and work
- Mediating Mindful Social Interactions through Design | Dr. Kristina Niedderer
- Mindful Design as a Driver for Social Behavior Change | Dr. Kristina Niedderer
- Designing Mindful Interaction: The Category of Performative Object | Dr. Kristina Niedderer
- 5 Techniques for a Mindful Day
- Exploring the Effects of a Mindfulness Program for Student of Secondary School
- 101 Patterns for Influencing Behavior Through Design (wiki) | Neville A. Stanton
- Examining the Protective Effects of Mindfulness Training on Working Memory Capacity and Affective Experience | 2010
- As Real as Your Life | A film by Michael Highland (video game addict’s story)
- “Mind the Trap”: Mindfulness Practice Reduces Cognitive Rigidity | Jonathan Greenberg, 2012
- Meditate to Create: The Impact of Focused-Attention and Open-Monitoring Training on Convergent and Divergent Thinking | 2012
- Carla White | Freelance app designer with focus on mindful design
- TEDTalk | Carla White
- Social Influences on neuroplasticity: Stress and interventions to promote well-being
- UX Mindful Design | Section on being mindful when designing solutions
- Mindfulness: The holy grail of design education? | Christian Montarou
- The Mindfulness Revolution | book
- Meditation research | Headspace
- Digital Overload | Course at Stanford called “Designing Calm”
- Towards quality communication design in interpretive settings | Margaret Woodward
- “Researcher in tourism studies, Gianna Moscardo uses the concepts of ‘mindfulness’ and ‘mindlessness’, developed in the field of social cognition, to describe visitor behaviour in interpretive settings. Her findings conclude that where visitors control the flow and pace of information, they are likely to retain more, have memorable and engaging interactions and be what she describes as ‘mindful visitors’. Similarly, Krippendorf describes visitors as being either in a state of animation or isolation. These positive states described in the literature as mindfulness, animation and engagement are desirable yet often elusive outcomes in any communication project. The literature from visitor studies and other related disciplines also reveal real and potential barriers to communication. Research shows visitors can feel separated from displays, distanced from of the meaning of exhibits, overwhelmed by the amount of information in interpretive settings, and physically disoriented in interpretive and tourist settings. These barriers can lead to negative visitor experience including passivity (Tyler), fatigue (Gilman 1916, Robinson, 1928)4, anxiety (Pearce 1988; Pearce and Black 1984), disorientation, mindlessness (Moscardo 1996) insecurity (Kaplan 1998) and incompetence (Olds 1990). Clearly this research offers designers valuable insights that can be transferred into design practice.”
- How can a deep breathe increase our productivity? | Stanford University 2012